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Tuesday, June 21, 2011

GJ 3 PointsLight for Maya

I decided to work on a version of my Houdini tool GJ 3 PointsLight, for Maya, with Python. So here is the first version in beta, it creates a simple 3 points light rig attributs on the circle shaphe "Controls" ( Color, intensity, shadows, Position etc. ).

v0.1 UI

UPDATE:

v0.2 (new)

- Positions controls added

v0.1
- More options available like Shadow type, Cone angle, Penumbra, etc.