Thursday, February 20, 2014

GJ round decimal

Just finished a small utility node, GJ round decimal which allows the user to round a float value, you can keep from 0 decimal ( convert to int ), to 4 decimals.







Saturday, February 15, 2014

WallGen (Voronoï) updated

I have just updated the wallgen tool, with 3 new feature: Density noise, holes parameters and erode top options. More info here.



It has been also tested in Maya with the Houdini Engine ( more info here ), with houdini installed ( apprentice version works fine ) you can now use the asset ( .otl ) inside maya directly :


Saturday, February 8, 2014

Houdini OTL: Layered Texture

Here is a new little asset, still work in progress, Layered Texture.
Allows the user to create a texture map made of multiple layers inside a material.




Parameters:

- 1 Main layer called "base map", UVs built switch with transforms for main layer

- Layers:

Layer 0 on top of main layer ( generated by default )

Add / remove / clear layers button to add layers.

Enable / Disable layer checkbox
Mode: Multiply, Substract, Mix and Add
UVs transformation for each layers

Layers are comped on top of each other: L2 on L1 (...) on L0 on MAIN.


Python source code available here